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Factorio red circuit
Factorio red circuit







  1. #Factorio red circuit how to
  2. #Factorio red circuit mods

  • I am by no means a Factorio master, nor a speed-runner.
  • None of them change the game, so you'll still be able to use this walkthrough as a guide for your own games.

    #Factorio red circuit mods

    All of these can be found in our Factorio mods for 1.0 guide.

  • I'm using several non-game-changing Factorio mods in this walkthrough (Bottleneck, Even Distribution, EvoGUI, and Squeak Through).
  • But first, a couple of points worth quickly mentioning: Skip below if you want to get stuck straight into my Factorio early game walkthrough.

    #Factorio red circuit how to

    I'll take you along for the ride as I play through my first hour or so of a new Factorio world and in that time, I'll show you how to be productive with your first steps, so you can create a solid foundation which you can then turn into a glorious, pollution-chugging factory. Those that are don't take 1000 of them to launch.Whichever of the above, this Factorio early game walkthrough is here to help. Most of these items aren't used to launch a rocket. I classify on-demand items as: red/blue/smart inserts, assemblers, chests, repair packs, pipes, steam engines, boilers, water pumps, ammo, turrets, solar, power poles, substations, etc. Once you get bots, your build-on-demand factories can be bot-based. For red circuits, you only need 1 assembler making the wire to feed 8 red circuit factories.Īnother thing to keep in mind is bots. It just doesn't run all the time only when I've taken some for my needs.įor copper wire, the ratio is low (or is it high) that they don't need to be on a bus. It takes 62.5 gears for a single make of blue underground :O I classify belts as a on-demand item, however, since the number of gears are so high I tend to create a belt-based assembly yard for blue belt that also creates a massive amounts of gears for itself. The only thing I've found that takes a massive amount of gear wheels is blue (express) belt. IMO, you don't need that many gear wheels to put on a main bus. After that I use a single lane of belt for red & blue circuits and just take them where they need to go. Personally, I tend to only bus items that I'd need a large quantity of for rocket parts: iron plates, copper plates, steel, and green circuits. And they would likely agree with Katherine. I'm sure that there are others who have developed massive basis and have tons better experience than I. but as I said, with only 200 hours I'm no expert. I actually built a main bus for Copper Cable, and use belt compression techniques to maximize throughput on the belt- I did this so that I could maximize copper cable production to feed green and red circuit production from a single bus stop of copper plates to assemblers. based on per-unit-of-time- you can produce 16 green circuits for every red circuit you produce (base value ignoring speed modules and variances in assembler level)- so in the time it takes you to produce one red circuit (consuming 4 copper wire and 2 green circuits) you'll have produced 16 green circuits (and consumed 48 copper wire.)Ĭonsidering maximum throughput of belts, and the fact that 1 copper plate becomes 2 copper cable (which means due to product expansion on your belts, it's more efficient to move the copper plate than the copper cable)- meaning that Katherine's suggestion is probably ideal. İlk olarak KatherineOfSky tarafından gönderildi:However, copper cable isn't worth busing - they are only used in quantity by ONE item (green circuits), so I prefer to direct insert them from assembler to assembler.īased on per-unit consumption, Red Circuits (Advanced Circuits) consume twice as much Copper Cable as Green Circuits (Electronic Circuits). I am going to add all the intermediate materials, then I will consider which i will delete from the Bus. İlk olarak Mazian tarafından gönderildi:The only items necessary are Iron Plates, Copper Plates and Steel. I've only got about 200 hours in the game, so I wouldn't necessarily claim any great expertise. (And, in that case, you may want to also bus Solid Fuel.) Although once you get into doing the Rocket (and especially if you're challenging yourself to send multiple rockets) you may decide it is critical to bus these items.

    factorio red circuit

    Personally, I've decided that Batteries and Plastic do not require Main Bussing, and the same goes for Blue Circuits. You may have it on belts over short distances, but you're equally unlikely to need to produce such large quantities of said items that you need to bus them from their production location to some downstream consumption location. The only items necessary are Iron Plates, Copper Plates and Steel.Įveryone who developes a factory with a Main Bus is going to experiment with what else can be added, but you don't have to add anything else.Īdditional items for things that you can main bus:īasically anything that is an 'intermediate' processed material can be bussed.Īnything that is considered a 'finished product' is likely ineligible for bussing.









    Factorio red circuit